Rendering Software Engineer

Fossbytes media pvt ltd - Vancouver
new offer (27/04/2024)

job description

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL hockey, NBA LIVE basketball, and EA SPORTS UFC.
After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere. With more opportunity than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!
Render Software Engineer is a part of the game creation process. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX. You will participate in both internal and external graphics conferences to both gain and share knowledge.
Your Responsibilities:
Develop core rendering features, engine components and tools.
Research and implement rendering techniques.
Create reusable and flexible rendering technologies.
Write technical design specifications.
Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
Profiles and optimises rendering modules of a game engine.
Stay up to date with latest hardware &
software changes enhancing the rendering domain.
You will report to the engineering team's manager and work with your peers to render specific tasks.
Your Qualifications:
3+ years’ experience with C++ development.
Experience developing graphics techniques and detailed knowledge of graphics hardware.
Math skills including trigonometry, calculus, and linear algebra.
Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
1+ years of experience with Direct 3D, Open GL or equivalent.
Experience in object-oriented design and implementation.
Knowledge of good software engineering practices.
Understanding of memory management, multiple processor use, and runtime optimization.
Test and debug other engineer's code.
Bachelor's degree in computer science or related field, or equivalent training and professional experience.
Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.
Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop;
knowledge of Maya API and Mel programming.
Expertise in several of these fields:
vertex and pixel shaders including HLSL and FX;
terrain or environment rendering;
advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
Working knowledge of DX11 is a significant plus.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.G. Vancouver vs. Victoria):
o $93,700 - $153,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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Rendering Software Engineer

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